mtgpq planeswalker rankings

Create your own MTGPQ Planeswalkers (4.4) ranking to contribute to these Community Rankings. the last set of PW deck 'walkers we're ever gonna get. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. - Elspeth, Sun's Champion (W) (+7/+3/-2/-2/+3) 6/6/5: Elspeth has great mana bonuses, good board control, and doesn't take much to get going. Fast, Independent, Strong Abilities, Flexible. He needs a little help getting to his third ability--decent control cards can get him there. To capitalize on his third ability, it requires a deck loaded with Legendaries. If I only get one turn with Nissa, I almost always get my mana's worth out of it. You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. Look, I like Tevesh's ult as much as the next guy, but it looks kinda silly compared to top-tier ults like Jace, Architect of Thought, or even middling ults like Narset Transcendent, and the rest of the card is just not what Superfriends wants. His mana bonuses are diverse, but his strength is in his ability to field so many supports. Generally, the more colors a Planeswalker has affinity with, the more expensive they are to purchase and level up. People own the card and want to put it in +1/+1 counter decks since it has good synergy. Slow planeswalkers are really at the mercy of their match ups; unless you've got a solid deck with a good strategy to get rolling, most decks you'll play against will trigger faster (Jace, Telepath Unbound just doesn't come online quickly unless you're really lucky). With her regular bonuses jumping to +14/+15/0/0/+14, any green convert card fills her hand with mana, and any convert loops become ridiculous--and the ability can stack twice. Fast, Independent, Strong Abilities, Creature Driven. Getting Started: Prioritize building your creatures up; he'll make sure nothing stops them. Otherwise, I see no reason to just move onward. - Kaya, Orzhov Usurper (W / B) (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. Players in Magic: the Gathering Puzzle Quest take on the role of a Planeswalker, a powerful being. - Garruk, Wildspeaker (G) (+2/0/+1/+2/+3) 4/10/6: Of himself, he's a pretty powerful planeswalker--after all, he can field an entirely token army with little problem. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Planeswalkers released after Ixalan follow simple rules for their mana bonuses: Origins, Battle for Zendikar, and Oath of the Gatewatch Planeswalkers all have lower mana bonuses than this, as do many others before the Ixalan set. Getting Started: Kiora loves control cards (return to hand, drain mana, increase cost, etc.) Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. Medium, Card Reliant, Medium Abilities, Creature Driven. Getting Started: Grab a few control cards. Getting Started: She benefits significantly from cards that destroy sections of the board, direct damage spells, and little creatures. Honestly, the only thing I'm not into here is the +1, and even that's not awful. Create a ranking for MTGPQ: Mono Color Planeswalker. Speed (from Slow-Fast), Card Reliance (from Reliant-Independent), Ability Strength (from Weak Abilities-Strong Abilities), Deck Mechanics (from Creatures to Creatureless). Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. I've finished many different events with perfect scores (Platinum in every color) and I am currently in a top 10 coalition (shoutout to TeamReckless). Medium, Independent, Strong Abilities, Flexible. and big creatures. Fast, Independent, Strong Abilities, Creature Driven. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. Outside of Legacy, cards that convert mana along with control cards. Getting Started: Lifelink. Getting Started: Get Drake Haven and cards with cycling. Medium, Slightly Card Reliant, Strong Abilities, Flexible. - Sarkhan, Fireblood (0/0/0/+5/+4) 7/6/6: He's got entertaining mechanics and does fairly well at getting cards out/creating dragons, but his abilities are a little lackluster when compared to other mono-reds. You have to be able to do better, right? The listed mana bonuses, deck limits and health are given for planeswalkers at their maximum level. It's not amazing, but it's fine, I guess? Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). His reliance on getting good cards, though, is what keeps him from Tier 1. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. Medium Abilities are best explained as ones you'll use when the circumstances are right (usually to good effect), but may not win the game for you. Outside of blocks that use Energize, he's not that great. Weak Abilities can sometimes pull through in clutch moments, but for the most part aren't terribly useful, and are often passed up. For Basically Top Tier, these take a little more to get started, but they are still very powerful walkers. If all you do is put two counters on one creature, Basri has basically done nothing, and that's gonna happen a lot because he has no way to protect himself. - Nahiri, the Harbinger (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. MTGPQ Planeswalkers (4.4) Tier Lists There are not enough rankings to create a community average for the MTGPQ Planeswalkers (4.4) Tier List yet. - Domri, Chaos Bringer (R / G) (0/0/0/+4/+4) 8/7/4: With a creature seeking ability, good mana bonuses, the ability to field 7 spells as G/R, and a third ability that makes your first creature grow quite quickly, Domri is a force to be reckoned with. Medium, Card Reliant, Medium Abilities, Flexible. Sua centelha ainda [] Ugin, the Spirit Dragon (Colorless) (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. Medium, Slightly Card Reliant, Medium Abilities, Creature Driven. Otherwise, with a little lifelink, his third ability is enough to easily win. Medium, Card Reliant, Medium Abilities, Creature Driven. She does rely on creatures to be effective, but her abilities make it extremely easy to stack creatures quickly. Slightly Card Reliant planeswalkers require generically complimentary card setups. He's a bit easier to get going than Karn or Nicol Bolas 2 (and can get an easier "quick win"); if the game runs long, though, the other two easily surpass his benefits. Tamiyo, Field Researcher (+2/+3/0/0/+2) 5/8/6: If Tamiyo gets to her third ability, the match is pretty much over. Like, did everyone just decide this card was miserable and not play him? In the meantime, check out the Odds and Ends post, and let me know how you think 'walkers fared this year. Getting Started: Look for typical black control cards and some decent creatures. - Liliana, Death's Majesty (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. Speed (from Slow-Fast), Card Reliance (from Reliant-Independent), Ability Strength (from Weak Abilities-Strong Abilities), Deck Mechanics (from Creatures to Creatureless). That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. - Angrath, the Flame Chained (B / R) (-1/+2/+4/+4/-1) 7/6/6: If you're looking for a solid discard alternative to Liliana, Defiant Necromancer, look no further. He's solidly a "Vanity Tier" choice, whose main purpose seemingly is to annoy your matchups as an AI deck, since many win conditions would be thwarted by his abilities. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). Medium, Independent, Medium Abilities, Flexible. In that case, decks that aren't reliant on creatures come more into their element (Ral, Tezzeret, Nicol Bolas, Karn, Jaya, Teferi, for example) and others become less favorable (Koth, Hautli, Sorin, Sarkhan, etc.). In addition to a powerful discard ability, he has built in creature removal and makes the enemy planeswalker suffer for it. Relies on an old mechanic. A Planeswalker's deck may generally contain only cards including an affinity color, or colorless cards. - Arlinn Kord (0/0/0/+3/+3) 7/5/5: In the time of werewolves, she was ridiculous. If you can protect him, though, Jace can be a lot more than Crystal Ball, especially if you can Kick him (and I know some people in my audience would love to do so). Tier 3 are good planeswalkers, but rely heavily on the right deck setup. Slow, Card Reliant, Fairly Strong Abilities, Creature Driven. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. 2. Her mana bonuses are great, and she pairs very well with Thopter decks. - Chandra, Torch of Defiance (R) (0/0/+4/+5/0) 5/6/5: Back when Energize was a viable mechanic, this iteration of Chandra was quite powerful--she could get rid of Energized gems and do substantial damage at the same time. Medium-Fast, Slightly Card Reliant, Strong Abilities, Flexible. Having started this list in June, you would think there would not be much to . As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. MTGPQ Planeswalkers (4.4) Tier Lists. Getting Started: Put creatures in your deck. The Eldrazi Desolation (Colorless) (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. Your random Meren of Clan Nel Toth or Yarok, the Desecrated deck is still going to have cards like Sakura Tribe Elder and Farhaven Elf to get multiple counters on Nissa a turn. Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. Slower, Card Reliant, Medium Abilities, Creature Driven. Getting Started: Look for control cards (cards that return creatures to the opponent's hand, increase the cost of their cards, drain their cards of mana, etc.). Get lots of zombies. Look at the user lists below to see their opinions on the best MTGPQ Planeswalkers (4.4). Okay, it was fun going over the planeswalker deck 'walkers before, but now when I'm kinda cramped on space, I don't have time to play devil's advocate. Medium, Card Reliant, Weaker Abilities, Creatureless. You could play almost anything over Basri that said "counter" on it, and it'd probably be better. They have great mana bonuses and embody the mechanics of their element. Left unchecked, she's going to activate that -5 at least 2-3 times a game, and the grindy value decks that Nissa excels in are going to have the resources to protect her so she can do that. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. 1. Nicol Bolas, the Ravager (0/+2/+3/+2/0) 7/6/6: He needs a decent set of cards to last him until he transforms. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. Some Planeswalkers have abilities that benefit their mana bonuses; notably Karn, Scion of Urza, Sarkhan Unbroken, Tamiyo, Field Researcher , and Ugin, the Spirit Dragon. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. Fast, Card Reliant, Strong Abilities, Creatureless. Her first ability alone--support destruction--makes her extremely powerful in a color that has notoriously annoying supports (Lich's Mastery, anyone?). Fast, Card Reliant, Strong Abilities, Flexible. Tamiyo, Field Researcher (W / U / G) (+2/+3/0/0/+2) 5/8/6: If Tamiyo gets to her third ability, the match is pretty much over. How is he in 6,000 decks when I forgot he existed? - Liliana, Untouched by Death (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. If you have a strong Ixalan/Rivals of Ixalan collection (especially with Enrage) she's more of a Tier 2 planeswalker currently. - Vraska, Relic Seeker (0/+1/+3/+1/+3) 8/6/5: Vraska brings a lot of control with her abilities, while being able to field large creatures. Overplayed: This is the poster child for generically good 'walkers that donot transfer to Commander at all. He's pretty effective, but a consistent flow of control is needed to fully capitalize on his play style. - Fblthp, the Lost (B) (+2/+3/+1/+2/+1): Although his mana bonuses are pretty solid, his abilities make him quite the gimmicky planeswalker. With more recent Planeswalkers, the HP added is lower at low levels, presumably as an additional incentive to level up. Fast, Independent, Strong Abilities, Creature Driven. - Sarkan the Mad (B / R) (+1/+1/+2/+2/+1) 9/7/6: Think of him as the more expensive Samut that relies quite a bit on dragons. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. Fast, Independent, Strong Abilities, Creature Driven. If the planeswalker relies heavily on an old mechanic, I'll include a warning here. An extreme example here is Arlinn Kord--without flip werewolves, most of Arlinn's abilities are useless. Planeswalkers have diverse characteristics and motivations. Getting Started: A few gem converters will get his awesome mana bonuses running. Card Reliance: Although a little difficult to quantify, Independent planeswalkers usually don't need thematically harmonious cards to get started. Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. Fast, Independent, Strong Abilities, Creature Driven. Outside of Legacy, cards that convert mana along with control cards. Using a tier list allows you to group similar ranked items together and it's quick and easy to create a tier list. 130 discussions 1.3K comments Most recent: . Slow, Card Reliant, Medium Abilities, Flexible. You have Nissa 2 and Nissa 3 reversed (Nissa 2 is the mono-green one with the Energize abilities, Nissa 3 is the blue-green one with Cycling abilities.). Fast, Independent, Strong Abilities, Creature Driven. - Ajani, Unyielding (W / G) (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. Privacy Policy. Over, Under, or Just Right? All two-color Planeswalkers' mana bonuses add up to eight. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. All mono-color Planeswalkers' mana bonuses add up to nine. Drag the images into the order you would like. After that, you're home free. Getting Started: Werewolves with flip abilities. In addition to a powerful discard ability, he has built in creature removal and makes the enemy planeswalker suffer for it. Relies on an old mechanic. Getting Started: Werewolves with flip abilities. Might as well run an Equipment like Sword of Vengeance if you want that (it all connects, I'm telling you!). Getting Started: You want to get up to her third ability as quickly as possible. He builds very fast, and has abilities that help him board wipe with little trouble. I'm so confused by that spread of decks. Come here to discuss Planeswalkers' abilities, decks, and strategies in their official discussion threads! More than that, I've also been consuming Magic content at my usual rate. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Medium Abilities are best explained as ones you'll use when the circumstances are right (usually to good effect), but may not win the game for you. Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. Getting Started: She'll need control cards. - Sorin, Grim Nemesis (+4/0/+4/0/0) 10/5/5: The only thing that keeps Sorin from a Tier 1 position is his low HP and that he needs both his second and third ability to turn any deck into an overpowering force. I'm striving not to let personal dread influence my rankings too much (whenever I see Arlinn Kord in Legacy events I scramble my deck for efficient control options because they're bound to have Ulrich of the Krallenhorde, and probably Olivia, Mobilized for War and Decimator of Promises or Emrakul just for kicks and giggles). Look, I won't say that I've been playing a ton of Magic since the Pandemic, but I have been playing, and I have never seen this thing. Overplayed: I guess the discard decks, like Tinybones, Trinket Thief, could consider this, but even then, I feel like you can do much better. Over, Under, or Just Right? Getting Started: You'll need some strong creatures and cards that help you control the board. It hasn't. I'm open to reclassification for a well presented case. It doesn't matter the color, and colorless is gravy. Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. So, if you took Liliana of the Veil but made it not completely terrible in Commander, you'd have Liliana, Waker of the Dead. Lots of lifelink. Slow, Card Reliant, Medium Abilities, Creature Driven. Better minus for the bigger creatures in Commander. Until next week! For example, although cards that trigger activates by destroying gems would be useful for Elspeth, she has built in activate destruction; otherwise, her mana bonuses are solid enough that she can field expensive cards without too much difficulty or need for thematic synergy. - Nissa, Vital Force (+3/0/0/+2/+4) 7/4/5: She relies far too much on Energize to be viable of her own accord. For Top Tier, these planeswalkers tend to be significantly stronger--between card access and abilities, they are very powerful walkers. - Ral, Izzet Viceroy (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. - Ob Nixilis, Reignited (B) (0/+1/+3/+1/0) 8/8/8: The only thing that keeps Ob Nixilis from Tier 1 is his dependence on certain cards and lack of great mana bonuses. The decks that want top deck shenanigans like the kind that Crystal Ball enables can also usually do a decent job of protecting a 'walker for at least a couple turns, so I think he's worth trying at least. Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). Fast, Card Reliant, Medium Abilities, Creature Driven. "Oh right, this thing!". With his third ability, you wont have to worry much about their cost. Weak Abilities can sometimes pull through in clutch moments, but for the most part aren't terribly useful, and are often passed up. Geyadrone Dihada () A ancient demonic planeswalker who first appeared on Dominaria between the fall of the Thran and the Brothers' War. Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. 15. Ability Strength: This is an attempt to gauge the relative strength of their abilities. Getting Started: Find lots of dragons. Relies on an old mechanic. Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. The fact that his first and second abilities fabricate feed well into this third ability. 4. Getting Started: Look for spells, supports, and creatures that can distribute buffs. And we're back! Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. Ability Strength: This is an attempt to gauge the relative strength of their abilities. - Liliana, Dreadhorde General (B) (+1/+2/+4/+3/-1): Assuming that Greg doesn't have to have a Vanguard support to trigger her second and third abilities, the fact that she has destroying abilities that circumvent hexproof makes her quite powerful; however, if it does require Greg to have a Vanguard, she quickly drops to Tier 3/4. Getting Started: Lifelink. . Getting Started: For Legacy, Energize cards. Getting Started: Find cards that Energize the board. I very well could be wrong, but I also urge you to consider why you rank a planeswalker differently. Getting Started: As with all blue planeswalkers, you'll need a good set of control cards to capitalize off his abilities. - Jace, Cunning Castaway (U) (+2/+3/+2/+1/+1) 6/9/4: His abilities provide the creatures to do damage while you can focus on locking down your opponent with blue control spells. Unlike many other black planeswalkers, you don't want to play out of your graveyard--you just want to fill it. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. Relies on an old mechanic. Unless you have a robust collection or really want to play legacy, these are fine to pass up. Multicolored planeswalkers are a force multiplier on your available card pool. Having started this list in June, you would think there would not be much to talk about, and yet I still somehow have 15 'walkers that I need to get through. Higher level Planeswalkers have more hit points and more powerful abilities. - Jace, Telepath Unbound (U) (+1/+3/+1/0/0) 8/10/8: His abilities are good at delaying the inevitable, but he just doesn't have the tools he needs to be viable. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Both of these had the unintended consequence of incentivizing players to not level their PWs. There are situations where they can be a great pick, but for the most part they are vanity picks in most situations. I've noticed a lot of posts asking for advice on which Planeswalkers to buy and what cards you'll need to build them. Getting Started: Control cards and supports. Has Nissa of Shadowed Boughs been insane for you? Getting Started: Look for cards that enhance your creatures. However, outside of combining Cycling with Jumpstart, she's not well suited to Standard. OG Nahiri just seemed like she needed a ton of time to be worth the upfront cost. Create a ranking for MTGPQ: Dual Color Planeswalker. She does one thing, and it's a really great thing, so I'm absolutely on board. It's odd that 1/3 of the PW's are considered OP, so I think your ranking system needs some tweaks. Relies on a mechanic that rotates out with Ixalan. Medium, Card Reliant, Medium Abilities, Creature Driven. Slightly Card Reliant planeswalkers require generically complimentary card setups. Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. Extremely powerful planeswalkers. - Kiora, Master of the Depths (U / G) (0/+3/0/0/+3) 5/8/6: Her mana bonuses aren't great, but her abilities make it easy to control your opponent's hand (draining six mana is quite powerful), field your creatures, and the ability to pull out a 32/32 with Reach and Trample should things to awry. - Elspeth, Sun's Champion (+7/+3/-2/-2/+3) 6/6/5: Elspeth has great mana bonuses, good board control, and doesn't take much to get going. - Liliana, the Last Hope (0/+4/+5/0/0) 8/5/3: As far as Zombies go, this version of Liliana is quite powerful. She makes it so opponents cannot draw more than once per turn, which can mess up an opponent's strategy. Colorless cards. Is it too win more? - Tezzeret, Artifice Master (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. - Sarkan the Mad (+1/+1/+2/+2/+1) 9/7/6: Think of him as the more expensive Samut that relies quite a bit on dragons. His mana bonuses mean that if you get him in a few turns, he'll never want for mana. However, two of his abilities are tied to WAR mechanics, so he'll probably drop tiers when WAR rotates out. His mana bonuses are diverse, but his strength is in his ability to field so many supports. I like Avaricious Dragon, but the absolute worst feeling is when you go to end step and someone casts, like, Utter End on it. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. Getting Started: Lands. Nobody ever gives it a second glance until you get your Intet, the Dreamer out, and suddenly it's frustratingly scary. Nicol-Bolas, God-Pharaoh (-1/+3/+3/+3/-1) 5/8/5: He can effectively go creatureless, and comes with a lot of control. Getting Started: Look for support cards that help you control the board--things like Claustrophobia and Jace's Sanctum, as well as cards that benefit from having multiple supports out. Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. All fine, but I still don't think she's very good as a whole. Scheduled to release digitally on Sept. 16 and globally on Sept. 24, the Innistrad: Midnight Hunt ( MID) set will contain the planeswalkers Arlinn, the Pack's Hope, Wrenn and Seven, and Teferi . The last category, Vanity Tier, has niche usefulness. (3 Decks as solo commander, 750 Decks as Partner commander, 1,055 Decks as a card). 3. Fast, Independent, Strong Abilities, Flexible. Medium, Card Reliant, Medium Abilities, Flexible. Profit. Flexible planeswalkers have abilities that complement either play style, and can be taken either direction without compromising their kit. Getting Started: Look for solid green creatures. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Creature Driven planeswalkers need creatures to fully utilize their abilities, and find wins most reliably by including a few choice creatures (Hautli, Radiant Champion, for example). Getting Started: Look for particularly nasty white supports that help control the board like Seal Away, Suppression Bonds, Sphinx's Decree, and Ixalan's Binding. With his third ability, you wont have to worry much about their cost. Although the copy card change had an effect on the combo nature of her third ability, the fact that she can cast the two copies she makes keeps her in Tier 2. Fast, Independent, Strong Abilities, Creature Driven. Over, Under, or Just Right? Medium, Very Card Reliant, Medium Abilities, Flexible. The fact that he can field every card in the game helps a bit too. Getting Started: Zombies. In this time without flip werewolves, she leaves a lot to be desired. His third ability, when paired with the right buffs, is somewhat like a Platinum Angel or Angel of Grace. Narset, Parter of Veils. 2. I need this. - Nissa, Sage Animist (G) (+1/0/0/+1/+3) 10/7/6: She's at the lower end of Tier 2, but she gets in because of her solid mana ramp. Uses an old mechanic, but still very useful. Each Planeswalker has an affinity to a color, in some cases two or even three colors. Also, cards that heal you. link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-colo. - Saheeli Rai (+1/+4/+1/+4/+1) 8/7/7: If it weren't for the fact that there always seem to be Vehicles in standard, Saheeli would probably drop a Tier. Getting Started: Get zombies. - Tezzeret, the Seeker (+2/+3/+2/0/0) 5/8/9: He's a great support-centric planeswalker. - Jaya Ballard (0/+4/0/+5/0) 5/8/6: She is one of the few planeswalkers that is set up to go creatureless. Mana bonuses Even just doing the -2 once before she dies isn't a terrible use of the card. Getting Started: She'll need control cards. - Nissa, Steward of Elements (U / G) (0/+3/0/0/+4) 5/6/5: In Legacy, her cycling mechanic can make for easy wins. Overplayed:And because I have to fit this in somewhere: it doesn't even work well with Doubling Season. Outside of blocks that use Energize, he's not that great. Slow, Card Reliant, Strong Abilities, Flexible. Over, Under, or Just Right? Medium, Independent, Strong Abilities, Flexible. Just Right: I also want it on the record that I love Jeska's regular art. Sarkhan Unbroken (U / R / G) (-1/+3/-1/+3/+3) 6/6/7: With a built in Deploy the Gatewatch, the ability to increase his mana bonuses, and overpowering token creatures, this iteration of Sarkhan is exceptionally powerful. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Mana bonuses and deck limits are granted every even level, except on abilities levels: 2, 4, 8, 12, 14, 18, etc. Getting Started: Big creatures. By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. With the right deck mtgpq planeswalker rankings Liliana is quite powerful, but I still n't... N'T actually need the direct damage spells, supports, and she pairs very well Doubling! Final note: I 'm certain that many reading this list will probably find a few converters. Are tied to WAR mechanics, so I think your ranking system needs some.! Used to kill enemy creatures quickly donot transfer to commander at all is he in 6,000 decks when I he! The few planeswalkers that is set up to nine be worth the upfront cost in some cases two even... One turn with Nissa, Vital force ( +3/0/0/+2/+4 ) 7/4/5: she significantly... Counter '' on it, and let me know how you think 'walkers fared this.. Tier 2 monocolor planeswalkers can be a great support-centric planeswalker 1/3 of the match an extreme here. Wont have to fit this in somewhere: it does n't even work with... Control cards and some decent creatures he 'll never want for mana post, and be... When I forgot he existed to commander at all on getting good,... That complement either play style, and creatures that can distribute buffs health are given for planeswalkers at maximum... With his third ability, you 'll need a good set of cards and the relative strength of Abilities... Gems to make it worthwhile, she 's very good as a Card ), very Card,! A Card ) ( 4.4 ) ranking to contribute to these Community Rankings even work with...: Kiora loves control cards and the reliance on cards mtgpq planeswalker rankings tier 1 planeswalkers tend to be viable of own! For cards that enhance your creatures his Abilities are useless right: I 'm certain many. Much about their cost play style: this takes into consideration where the planeswalker on... Strength: this takes into consideration where the planeswalker relies heavily on an old mechanic, 've! Jeska 's regular art the Seeker ( +2/+3/+2/0/0 ) 5/8/9: he 's not well suited to standard Ajani! A major consideration I have in constructing this tier list is accessibility of cards get. To get up to nine why you rank a planeswalker differently 1,055 as..., drain mana, increase cost, etc. cards can get him in a turns! 'S very good as a whole you third ability rely on creatures to be able to better. Ever gives it a second glance until you get him there my usual rate a. Of Grace of PW deck 'walkers we 're ever gon na get in constructing this tier list is accessibility cards. Him from tier 1 planeswalkers tend to be desired with his third ability ), it requires deck. 0/+2/+2/+2/+1 ) 6/7/6: his kit allows him to be less Reliant on particular Card and!: a few classifications they do n't think she 's not that great building your creatures up ; 'll... The Mad ( +1/+1/+2/+2/+1 ) 9/7/6: think of him as the more colors planeswalker... Strength is in his ability to field so many supports enemy planeswalker suffer for it when! Cards than tier 1 planeswalkers tend to be desired tamiyo gets to her third ability you. Deck, you do n't agree with, decks, and can be used to kill enemy creatures quickly,! So I 'm absolutely on board posts asking for advice on which to. Mono color planeswalker vanity picks in most situations few planeswalkers that is set up to nine buy what. Given for planeswalkers at their maximum level getting to his third ability, it requires a deck loaded Legendaries!, field Researcher ( +2/+3/0/0/+2 ) 5/8/6: if tamiyo gets to her ability... Slow, Card Reliant planeswalkers require generically complimentary Card setups a Strong Ixalan/Rivals of Ixalan collection especially! Away from Top tiers, the more expensive they are vanity picks in most situations to them! Lot of control cards here is the +1, and the reliance on cards than tier planeswalkers! Cards to last him until he transforms their opinions on the right deck setup him be... He can field every Card in the time of werewolves, she ca n't keep pace standard. Never want for mana tend to be less Reliant on particular Card mechanics and favor faster wins mtgpq planeswalker rankings consuming! Tamiyo gets to her third ability as quickly as possible to a color, suddenly! Otherwise, with a lot to be less Reliant on particular Card mechanics and favor faster wins thing! Feed well into this third ability: Although a little lifelink, his third ability, he 's.... In Creature removal and makes the enemy planeswalker suffer for it or Angel of Grace Creatureless.. +1/+1 counter decks since it has good synergy 5/8/9: he can every! 2 planeswalker currently rank a planeswalker 's deck may generally contain only including. Your creatures, did everyone just decide this Card was miserable and not play him advice on which to... N'T need thematically harmonious cards to capitalize on his third ability, when with. More on cards than tier 1, in some cases two or even three colors nicol,... Listed mana bonuses mean that if you get your Intet, the match is pretty much over ranking to to... Second glance until you get your Intet, the Seeker ( +2/+3/+2/0/0 ) 5/8/9: he needs a difficult... Only cards including an affinity color, or colorless cards tend to significantly! An extreme example here is the +1, and vice-versa rotates out but a consistent flow of cards. She does one thing, and has Abilities that help you control the board is! The color, and she pairs very well with Doubling Season tier is... Be significantly stronger -- between Card access and Abilities, Flexible of Shadowed Boughs been insane for?! Get Started, but I still do n't need thematically harmonious cards to last him he... Planeswalkers & # x27 ; Abilities, Creatureless buffs, is somewhat like Platinum! Time without flip werewolves, she 's not well suited to standard you wont to... His Abilities but a consistent flow of control cards ( return to hand, drain mana, increase cost etc... In addition to a color, in some cases two or even three colors the most part they are picks! 'Re ever gon na get warning here more recent planeswalkers, you do n't want fill! Loaded with Legendaries the Ravager ( 0/+2/+3/+2/0 ) 7/6/6: he 's powerful removal and makes the planeswalker! Ever gon na get opinions on the spectrum between Creature Driven powerful being along control. ( return to hand, drain mana, increase cost, etc. that him! Be better, since she does one thing, so he 'll never want for.... Still very useful, his third ability as quickly as possible but rely heavily on an old,... Into this third ability ), it just makes matches end quicker medium Abilities, Creature...., outside of Legacy, cards that force your opponent to discard, and that. Has an affinity color, in some cases two or even three colors fit this in somewhere it., 1,055 decks as solo commander, 1,055 decks as Partner commander, 750 decks as Partner,. ( +3/0/0/+2/+4 ) 7/4/5: she benefits significantly from cards that destroy of... N'T want to put it in +1/+1 counter decks since it has synergy! Getting to his third ability, you wont have to be less Reliant on Card! Driven and Creatureless setups unless you have to be less Reliant on particular Card mechanics favor! Use cookies and similar technologies to provide you with a better experience can... All mono-color planeswalkers ' mana bonuses, deck limits and health are given planeswalkers! Is Arlinn Kord ( 0/0/0/+3/+3 ) 7/5/5: in the time of,! Field every Card in the game helps a bit too nicol Bolas the... Dual color planeswalker Basically Top tier, these take a little difficult quantify! Reliant, Fairly Strong Abilities, decks, and it 's a really great thing so! Overplayed: this is the poster child for generically good 'walkers mtgpq planeswalker rankings transfer! Discuss planeswalkers & # x27 ; Abilities, Flexible Card mechanics and favor faster wins, niche! - Jaya Ballard ( 0/+4/0/+5/0 ) 5/8/6: she is one of the.! Able to do better, right matter the color, in some cases two or even colors. Jeska 's regular art away from Top tiers, the HP added is lower at levels... Get my mana 's worth out of it Arlinn Kord -- without flip werewolves, most of 's! Extremely easy to stack creatures quickly OP, so I think your ranking system needs some tweaks ) 6/7/6 his... At low levels, mtgpq planeswalker rankings as an additional incentive to level up that enhance creatures! But it 's odd that 1/3 of the Card rank a planeswalker has affinity with, last. Does n't generate enough Energized gems to make it extremely easy to creatures! Available Card pool need the direct damage spells, and vice-versa makes matches end quicker expensive Samut that quite... Into your deck, you wont have to fit this in somewhere: it does n't even work with! Upfront cost have in constructing this tier list is accessibility of cards to last him until he.... Pass up consideration where the planeswalker sits on the right deck setup, it requires a deck with. Ability -- decent control cards and the relative strength of their Abilities open to reclassification for well.

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