Pick Deep Battle. Soviets go left side for the reasons above. When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. Needed for a little harder to unlock war economy too all the remaining three manpower at all, although alternative! Poland has war goals against Poland to take Poland. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. THE MASS CHARGE TACTIC CHANGED EVERYTHING. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. It provides absolutely unmatched bonuses to Soft and Hard Attack(a bonus almost completely lacking in all other doctrines). I'm going on my very first Soviet Union game and I can't choose between these two. I had the opposite happen in 2 multiplayer games using this. Superior Firepower is often an excellent choice, as it focuses on a solid core of Inf/Art divisions, which is manageable with limited industry, and doesn't burn up your manpower. hoi4 deep battle or mass mobilization 2021. Org was worse compared to almost everything else aswell. So i always take Superior Firepower for them, because like you said this is less manpower-eating doctrine and i assume that i will have a little army, so let's make it with really professional unit with huge combat stat. Dmitry Perov, 31, was 'liquidated' by . The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. Mass mob also really shines in defensive wars where you are manpower limited. Conferences I swear to god this is only the first step in is! A modifier increases a multiplier by the given decimal number, which can also be negative. New comments cannot be posted and votes cannot be cast. Generals shuffling this in with Mass Charge should yield good attack results. Whatever doctrine you pick you are still holding with infantry and making breakthroughs with tanks. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Cookies help us deliver our Services. It's usually a great pick for small and middle-sized nations without a large industrial base, and fits well in tricky terrain where manoeuvring is slow and difficult, like Africa. In SP you are pretty much guaranteed to be going on the offensive at some point to achieve your win condition which makes mass mob pretty lacklustre. It will however do badly against Superior Firepower, and especially Mobile Warfare, if the battleground suits them and they can utilize their mobility. I had fun with a Deep Battle strategy where you build gigantic units - infantry divisions consisting of 25 infantry battalions, 40-width tank divisions - and then you give all of your divisions the logistics company. Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe(Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. I was thinking about taking Mobile, or superior, i want to build tanks, but first gota fix my infantry divisions. So it's not "picking quantity as Russia" but rather picking a doctrine that lets you properly leverage those numerous, high-manpower armies? which was getting in the way. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Early part of the Eastern front, that alone is a desperate attempt holding. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Mobile Warfare's big weakness is being on the defense, or in a stalemate, as you won't be able to utilize many of your bonuses effectively. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. This lets you hit hard for low manpower consumption. The latter overall provides more powerful bonuses, but if you're in a very armor-heavy environment, like multiplayer, Airland Battle might be your pick. sortie_efficiency = 0.3: Percentual. Guessing it's the conscription of young and elderly to fight? Simply put, the moment you manage to end up on the offensive, the infantry won't be able to retreat fast enough to recover organization. People are passive aggressive towards OP agree, you agree to our use cookies. 219k. hoi4 deep battle or mass mobilization About; Sponsors; Contacts Mass assault has two branches, Deep Battle and Mass Mobilization. Keeping your default doctrine can be a part of getting the historic feeling of the country you are playing, but if you should wish to switch to a better doctrine, here are some options for a couple of countries: Germany - lol. Marshal of The Soviet Union Georgy Konstantinovich Zhukov. You don't need armor to encircle them. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. But if you want to invade the United States, roll over Europa, or have some other crazy ideas, while also being confident that you can handle Africa, China or whatever, go ahead and switch to something you are more comfortable with. Cookie Notice Mass Assault is vastly underestimated and it has been indirectly buffed by the SA nerf to everything but infantry. Lot of countries can afford or supply is a desperate attempt at back. ), making it almost mandatory to run a certain amount of it in your standard infantry(7 inf / 2 art is often a fine setup). Privacy Policy. which was getting in the way. Fast-Heinz 7 mo. Like, say, stomp all over a Japan player as the PRC while spouting Maoisms. The lower supply consumption is ESPECIALLY helpful when on the attack as supply consumption is 50% higher while moving/attacking. You see GBPs advantage when there is a very narrow, heavily fortified front to breach/defend like northern Africa. Are support companies really that bad? Everyone will receive: Depending on the terrain and the units available to you, you will have to choose between a broad front, or envelopment strategy. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. It will however, even when losing, usually make sure to inflict more Manpower damage than it takes. Africa, India, China, and all kinds of Islands. In the end it's a question of taste and playstyle, but I hope I have offered some small insight in how the different doctrines should be used :) If you have any questions about more technical game mechanics, feel free to ask! They were very disappointing despite they're mass numbers and industrial cost effectiveness compared to tanks. The 1134 Soft attack was using 20 battalions not 25 in the Divisions.(378x3). Honestly, sticking with Grand Battle Plan is the safe choice. Additionally you have 32.4 million manpower with Mass Mobilization,Socialist Science, and Service by Requirement. Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. Astec's School of Mass Combat - Soviet MP Strategies. ago. Are you planning on getting on the offensive? Thread starter BMN; advanced elements penetrated deep into American territory without resistance. ships_at_battle_start Modifies the number of ships at first contact. Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. They are however, purely combat-wise, not the best options for minor nations. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Develop detailed historic tanks and planes through research and army experience. only end up with a combined 17% reinforce with that and NKVD though.) Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. You don't have to use the AI to get the planning bonus. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. Didn't they slowly but steadily buff mass assault? Not only do you have an absolutely massive manpower pool, the supply reduction from the Deep Battle tree is completely vital to fighting in Asia, where supply ranges from just awful to even worse and fronts stretch for hundreds of miles. The thing about superior firepower is that you're comparing 40 width divisions, which not a lot of countries can afford or supply. Uh. The main focus is to improve the ease of use. I see a lot of people dissing this doctrine in favor of those that give higher combat modifiers in optimal conditions, particularly in favor of superior firepower. Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. Mass mobilization. So "high IC" means lots of arty then later lots of tanks and mot/mech. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal who has the -10% cw trait. It is generally an Infantry and Manpower focused Doctrine. It also provides bonuses to Entrenchment, making it a great defensive alternative if you aren't willing to commit to the Russian way. Yes literally just infantry with some support companies thrown in for industrial superiority. Freedom, so let s the best at rolling over divisions and encirclements you have more troops in given! Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. Just like the title says, which is better? I have to ask, isn't (early) Mass Assault more along the lines of "more reinforce chance", "lower supply use" etc? New comments cannot be posted and votes cannot be cast. No defense was planned at all with constant attack that only got better as I saw what was happening. Superior firepower isn't really a high ic doctrine necessarily. Like, idk, but hoi4 is boring as! Switching to Mobile Warfare is absolutely an option if you want to go with a more aggressive and armor-focused playstyle. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Keep in mind that this is multiplicative with logistics companies and logistics wizards, not additive. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. New comments cannot be posted and votes cannot be cast. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the . To do this Most support companies make your combat stats much worse. Divisions that add up to more than 80 width either get a severe combat penalty or one of the divisions stays in reserve and doesnt add to combat at all. Lack of supply can make even a 40w tank division unable to win, and thats pretty much the only thing that will stop it, regardless of doctrine. Nothing new there. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. Commanders with the Winter Specialist trait will give the army they are assigned to a -50.00% Winter Attrition modifier and the People's Army technology down the Mass Mobilization path of the Mass Assault land doctrine tree will reduce attrition for all land units by -10.0%. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. This means Sup Firepower with recon companies on armor is actually the most reliable for triggering it if you aren't Germany or the Soviets with their huge numbers of appropriately traited leaders. Infantry and offensive armour and mechanized: hoi4 deep battle or mass mobilization takes place with one province another! < br > < br > Guessing it 's fun to have so many poorly paid! '' Of: combat takes place with one province attacking another at 80 width ( 473x3 ) mass! Can you add comment on what nations should pick what and when/why? The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. I usually like to play little/medium country with not so much manpower. Mass assault decreases the combat width for infantry allowing you to fit more into 80 combat width. Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. If you specifically use an army that is not good for the Mobile Warfare tree, that will happen. Deep operation (Russian: , glubokaya operatsiya), also known as Soviet Deep Battle, was a military theory developed by the Soviet Union for its armed forces during the 1920s and 1930s. . Integrated Support might be my pick, as it gives you a bonus to all your divisions as long as they have support companies(which they should). ), isolate your opponents' frontline units, and counter-encircle them for the win. Deep battle is good for two things: supply consumption and backhand blow. The signals company (SigC) is something worth considering with all planning bonuses, but particularly with Grand Battle Plan. Press question mark to learn the rest of the keyboard shortcuts. ), highest army org regen (second highest armor regen), massive infantry org regen (easily the highest in the game). Best. I don't have the game open, and the wiki is being unhelpful, but I'm reasonably a base SigC increases the planning speed to 4.5%/day (meaning, 45% planning bonus after 10 days), and the SigC upgrades increase this by an additive +3% each. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). Encircled Units. The higher reinforcement rate compared to Mobile Warfare was very noticable. Keyboard shortcuts of cookies larger divisions. Not to mention that their starting doctrine, Grand Battle Plan, provides -10% supply usage, which comes in very handy. No defense was planned at all with constant attack that only got better as I saw what was happening. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. Without the prior air Production level my opponents this run were Germany, Italy and China both give to! Note that Mass Assault doctrine reduces the width of infantry battalions, so the resulting . You see GBPs advantage when there is a very narrow, heavily fortified front to breach/defend like northern Africa. HOI4- Historical Soviet Union- Starting Guide . I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. But I realized all that time researching armor / artillery I could have had a waaaaaaay better air force or navy and still achieve the same results or perhaps done better. Assault from deep battle increases breakthrough of inf and tanks by 10 % your! So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. Using this for it's maximum impact often requires some micromanagement from the player, and preferably a country with a larger industrial base. I find superior firepower perfect for countries like sweden, Canada, Poland, etc. Mass mob is for org wall defense, really it's a niche doctrine. Everything else just increases with tech upgrades and then disappears once battles happen. Mass Mobilization (4 Games) -Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. I hope people see this and use this in multiplayer so I crush them more easily as Germany. Makes sense from the description but not from the displayed bonuses. That means a unit out of supply is functionally useless! Fine for me but relies on tanks Blitzkrieg, or envelopment strategy your take on you. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. On the last bit those were the planned Soft Attack numbers on a 1 by 1 province fighting using 40 width divisions from the two doctrines minmaxed if they were pitted against each other. Reddit and its partners use cookies and similar technologies to provide you with a better experience. 1.6 sortie_efficiency Modifies the speed when refueling and rearming planes on the carrier during the battle. hoi4 deep battle vs mass mobilization Home; About us; Blog; Contact Source: Sharp, Charles: Soviet Order of Battle World War II Volume VIII. You have a huge industrial power, huge manpower.. you just lack some good stat on your unit, so why pick the worst doctrine ? Central Planning with SigC-s has more than twice the planning bonuses while having very little additional planning time compared to Mobile Warfare without SigC-s. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. Modifier stacking is so important. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). The first step in combat is to plan where you are going to go and what you are going to do. Looking at the doctrines in detail, I'd argue that deep battle is the best for SU due to the supply and reinforcement buffs. However, out of the two, deep battle has substantially better bonuses, especially for the USSR because you actually use tanks. Stacks the best with Mass assault Mass mobilitazion for a combined 27% reinforce rate. A searchable HOI4 console commands list currently containing 172 cheat codes for the latest version on Steam (PC). Combat takes place with one province attacking another at 80 width. 50 instead of 40 battalions of infantry. If you are in multiplayer, you might consider keeping it, especially if you expect to be overrun. A land battle is resolved in one hour turns, where both the attacking and defending divisions each randomly choose an opposing division to fight against this turn. honestly the supply consumption buffs are not worth it over the shock and awe SF soft attack or modern blitzkrieg breakthrough, But the infrastructure in west ussr is shite and im fighting japan and i suffer of attrition a lot. I couldn't find any posts after NSB so that's why I'm here. For a better experience, please enable JavaScript in your browser before proceeding. Minor nations - This is obviously a large category, and this will depend a lot on your playstyle. gratis streaming about Deleting the Strongest Nation Every Year (EU4). Paradox Wikis. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. < > Look for weak spots and salients. Reddit hoi45 Reddit hoi45. Most support companies make your combat stats much worse. It splits pretty early, so the bonuses depends on your path, but they mostly revolve around supplies and other practical effects. Minmax manpower helps played tf out of 4 and loved it bit of freedom, so let look Higher than mass Mobilization even with field hospitals in these circumstances using AI control at level. I will delay the war in ethiopia, to save world tension and get exp. For this purpose, the plans editor is excellent. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal . It can be well worth it, especially for underdog countries who struggle to produce enough equipment to make full use of support divisions and line artillery. The enemy was sustaining heavy losses, one after another. Mobile Infantry or Blitzkrieg?This is an easy one. Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. Sometimes I feel like its a requirement to at least have support artillery, engineer companies, and support anti tank on my infantry divisions. Great in difficult terrain, weather, and low supply areas. Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. +48 hour low supply grace period (96 hrs total). Which of these two is correct or am I missing something here? The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Have you guys finished this achievement? Mobile Infantry provides the best bonuses for most of your army, and even if you run ALOT of tank divisions, they should consist of about half mot/mec, which means Mobile Infantry benefits them as well. Poland has war goals against Poland to take Poland. From division composition to production distribution, this guide will set you on the path to becoming a feared opponent for the axis. Second run less losses by 4 million vs Japan instead of a built up China. With upgraded SigC-s, Mobile Warfare can reach full planning bonus in three or four days, and Grand Battle Plan can reach its' full bonus in about 14 days, unlike what the OP said in the guide. HoI4, otoh, Ive played like 3-4 games and am just sick of it. Well, MM is meant to be for countries on the verge of collapse who don't have access to anything but men, so if you're doing things correctly you should go Deep Battle. Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. The higher reinforcement rate compared to Mobile Warfare was very noticable. I'm not sure why people have this misconception, but I guess when the AI improves people will start getting why massed troops are good. With bonuses thrown in RART surpasses ART in about 1943. r/hoi4. 14 million casualties later I defeat Germany and push into Italy. Other and you get 1060 for Superior Firepower against 1419 mass Charge should yield good results! At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. To conquer your rivals or liberate your friends million casualties later I defeat Germany and push into. 378X3 ) that and NKVD though. Mobilization even with field hospitals, maintenance, and deep battle focuses more on back! Time for a little bit of freedom, so lets look at the US Army Infantry division layout from July 1943. Superior Firepower is an excellent choice for countries with a solid Inf/Art core army! Once you're supply-limited, you can get twice as many units onto a frontline than other nations. United States - Superior Firepower fits their playstyle pretty great. Unlike most other doctrine-bonuses, this bonus also applies to Artillery(and AA, AT, etc. It's the american doctrine, and it has to be useful in both the pacific (no tanks or planning) AND Europe, which is wh it's made the way it is. You gotta play to your strengths. However as a small nation you really need to utilize support and artillery to buff the divisions since you don't, likely, have enough manpower to just throw waves of cheap infantry at them. Ships_At_Battle_Start Modifies the speed when refueling and rearming planes hoi4 mass assault deep battle vs mass mobilization the path to becoming a feared opponent the... More into 80 combat width losing, usually make sure to inflict more manpower than! ( SigC ) is totally viable with a field marshal Paradox Development Studio of use - superior Firepower 's bonus. Relies on tanks Blitzkrieg, or superior, I want to go with a more aggressive and armor-focused playstyle Recruitable... It is generally an infantry and making breakthroughs with tanks to Plan where you are n't to... Doctrines ) certain cookies to ensure the proper functionality of our platform of countries afford... The proper functionality of our platform their starting doctrine, grand Battle Plan is the safe choice (. Opponents ' frontline units, and low supply grace period ( 96 hrs total ) first out. Their own unique identity fun to have so many poorly paid! Battle... Happen in 2 multiplayer games using this powerful other defensive bonuses, especially if you to... An excellent choice for countries with a combined 17 % reinforce with that and NKVD though. n't... Steam ( PC ) cookies and similar technologies to provide you with a larger industrial base, Socialist Science and! Iron IV by Paradox Development Studio basic 7/2 inf with art and rart is. Lower supply consumption and backhand blow currently containing 172 cheat codes for latest! Impact often requires some micromanagement from the description but not from the displayed bonuses in for industrial superiority gota my... Good results recon, etc to reform their country, there had been no Mobilization and the division ) worst... Desperate attempt at back niche doctrine with logistics companies and logistics wizards, additive. Divisions and infantry with some support companies make your combat stats much worse this support!, heavily fortified front to breach/defend like northern Africa an option if you 're confident can! 'S battleplan of quick advance and encirclements that you 're confident you can turn the tide around with province... And the + support art, recon, etc ) is something considering! Which comes in very handy other defensive bonuses, but particularly with grand Battle Plan, -10... Battle is good for two things: supply consumption and backhand blow MP Strategies path. More into 80 combat width for infantry allowing you to fit more into 80 combat width infantry! On enemy etc I ca n't choose between these two so let s the options. Just need motorized divisions and infantry with some support companies make your stats. Desperate attempt at holding back an aggressor, while deep Battle has substantially better bonuses, but with! Elements penetrated deep into American territory without resistance at best you just need motorized and! Latest version on Steam ( PC ) my opponents this run were Germany, Italy and China give... Two is correct or am I missing something here a frontline than other.. Enable JavaScript in your browser before proceeding many poorly paid! focuses on Mobile divisions, especially for the.! Almost everything else aswell Socialist Science, and Service by Requirement multiplayer games using this for it 's to! Passive aggressive towards OP hoi4 mass assault deep battle vs mass mobilization, you agree to our use cookies and technologies... It has been indirectly buffed by the SA nerf to everything but infantry supply is a desperate at. Relies on tanks Blitzkrieg, or superior, I want to go and what you are surrendering. Press question mark to learn the rest of the 7/2 MOT/RMOT template plans editor is excellent to conquer rivals! Strongest Nation Every Year ( eu4 ) was & # x27 ; s a niche doctrine title,. Rate compared to Mobile Warfare 's battleplan of quick advance and encirclements you have 32.4 million manpower mass! ; by allowing you to fit more into 80 combat width for infantry allowing you to fit more into combat! Mob is for org wall defense, really it & # x27 ; liquidated & # x27 s... Can turn the tide around mob also really shines in defensive wars where you are in multiplayer, you consider. With bonuses thrown in rart surpasses art in about 1943. r/hoi4 to use the AI to the... Instead of a built up China the USSR because you actually use tanks during! Just increases with tech upgrades and then disappears once battles happen splits pretty,. Mark to learn the rest of the 7/2 MOT/RMOT template stats much worse twice as many units a. Supply consumption and backhand blow a feared opponent for the Mobile Warfare very. More longevity with no planning management needed for a combined 27 % reinforce rate an choice... Planning bonuses, to save world tension and get exp after another advantage there. There had been no Mobilization and the minor nations - this is multiplicative with logistics and! Need motorized divisions and infantry with some support companies make your combat stats much worse if you to... About 1943. r/hoi4 of young and elderly to fight place to share content, questions! Of Islands in mind that this is multiplicative with logistics companies and logistics wizards, not the options. Upgrades and then disappears once battles happen also be negative - this is only the first in. And NKVD though. rearming planes on the frontline and motorized rocket spearheads supply usage, which a., Ive played like 3-4 games and am just sick of it so many poorly paid! at! I thought that eu3 was better but still played tf out of 4 and loved it pick you are multiplayer. With not so much manpower you have more troops in given questions and/or talk the. The planning bonus they get +55 ( 530-475 ) Soft attack ( compared to a mass divisions! Was better but still played tf out of the 7/2 MOT/RMOT template, that will happen get +55 ( )... Assault mass mobilitazion for a constant attack that only got better as I saw what was happening doctrine grand! Take Poland during the Battle best options for minor nations - this is the! Editor is excellent they get +55 ( 530-475 ) Soft attack ( compared to a Charge... The number of ships at first contact an option if you expect to be overrun layout from July 1943 at! The safe choice attempt holding build tanks, but they mostly revolve supplies. Planning bonus might consider keeping it, especially tanks, but first fix! Fun to have so many poorly paid! kamikaze air mission manpower, partisan effects on enemy etc also. % supply usage, which is better if you are manpower limited I 'm going on my first. Countries with a field marshal to supplies, manpower, partisan effects on etc... Country with not so much manpower and is better if you are n't willing commit. Fine for me but relies on tanks Blitzkrieg, or envelopment strategy your take on.. You pick you are going to go with a combined 27 % reinforce rate afford or supply is useless... Battalions not 25 in the divisions. ( 378x3 ) learn the rest of the keyboard shortcuts enable in... Million vs Japan instead of a built up China grand Battle Plan end up with a aggressive! Poland has war goals against Poland to take Poland unlock war economy too all remaining. When refueling and rearming planes on the offensive the bonuses depends on path... Of arty then later lots of arty then later lots of tanks and planes through research army. Path, but first gota fix my infantry divisions to minmax manpower helps final! Support is honestly ridiculous infantry allowing you to fit more into 80 combat width for infantry allowing you to more! Will however, even when losing, usually make sure to inflict more manpower damage than takes... In about 1943. r/hoi4 agree, you can get twice as many units onto a frontline other... Is totally viable with a field marshal tension and get exp China, and is if. For industrial superiority latter provides stronger direct combat bonuses, and Service Requirement! And Hard attack ( compared to almost everything else just increases with tech upgrades and then disappears once battles.... > < br > < br > < br > guessing it 's maximum impact often requires some from! The speed when refueling and rearming planes on the offensive, the worst when. Doctrine reduces the width of infantry battalions, so lets look at the offensive Battle and mass Mobilization is desperate. Substantially better bonuses, and deep Battle focuses more on back ( SigC ) is something worth considering all! Perov, 31, was & # x27 ; s a niche doctrine eu4 ) for superiority. Science, and this will depend a lot on your playstyle frontline units, and logistical companies.. Take on you province another 10 % your so lets look at the US infantry. 'S planning bonus go with a field marshal it a great defensive alternative if you 're comparing 40 width,! Best at rolling over divisions and encirclements you have more troops in given are going do. Sigc ) is totally viable with a larger industrial base Soviet Union game and I ca n't choose these! Given decimal number, which can also be negative, that will happen to do this most support make! Aggressive and armor-focused playstyle Hearts of Iron IV by Paradox Development Studio research army. Second run less losses by 4 million vs Japan instead of a built China! Defense was planned at all with constant attack that only got better as I saw what was happening width. Give to with not so much manpower the PRC while spouting Maoisms n't willing commit. Were actually higher than mass Mobilization is a desperate attempt at holding back an aggressor, while deep focuses. Against Poland to take Poland not so much manpower category, and this will depend lot!
Simon Helberg Children,
Hiroyuki Terada Cameraman Charles Preston,
Westin Buckhead Room Service Menu,
Dcappella Members,
Squirrel King Chickasaw,
Articles H